I've been working really hard for weeks on this new version.
Some of you are familiar with the CGI Rekira short I did back in 2008 as a capstone project for ITT Technical Institute. (I briefly talk about it in my introduction post.)
Concurrent to the Rekira comic project, I started work on a new CGI Rekira model a couple of months back, and after trial and error, created one such improved model!
This is the quadruped version. Done on 3DSMax (and adjusted in ZBrush), just like the old 2008 model. (Rekira is a quadruped by default, with the unlimited ability to stand upright.) Whereas the old model had a rig for the jaw and two rigs for each ear, this one now uses facial morph targets for mouth movements (it's really tricky), and just one rig for each ear. Oh, I did the texture on tablet in Photoshop. (Yeah, drawing in all that fur is really tiring!) I'll eventually be doing a biped version to go with this one (I definitely want to keep the head, at least, and maybe the body/tail), as you'll notice that my attempts at putting this model in an upright position turned out rather awkward! (And rigging certain parts was painfully difficult as it was.)
As you can tell, I will be doing more Rekira CG animated shorts in the future!
Tuesday, June 25, 2013
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